In a Surprise to Absolutely Nobody, Battlefront 2 Misses its Sales Targets

In a Surprise to Absolutely Nobody, Battlefront 2 Misses its Sales Targets

Like the title suggests, this story should be surprising to no-one.


Following, to put it lightly, the controversial release of EA DICE’s Star Wars Battlefront 2 in November 2017 centred around an insidious loot box system, the game has failed to meet the 10 million sale target they had projected.

While still selling 9 million copies, I’m sure EA’s estimates were safe ones, so to see the title not even meet their most tepid expectations this is sure to be more disappointing news for the much-maligned publisher.

Speaking to Wall Street Journal, EA’s Chief Financial Officer, Blake Jorgensen, said that they still expect to sell 1 to 3 million more copies before the end of the US financial year in March. These numbers would still sit the game 2 million units short of its predecessor, with the original Battlefront selling 14 million copies since release in 2016.

Jorgensen also told WSJ that the game’s microtransactions will return “in a few months”, news I’m sure will draw some ire from the gaming community.